> Forest of True Sight > Questions & Answers Reload this Page highest possible attrib value?
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Old Nov 29, 2005, 06:01 AM // 06:01   #1
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Default highest possible attrib value?

12 skill points
+ 3 rune
+ 1 headgear
+ 1 (20% chance) weapon

= 17 max?
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Old Nov 29, 2005, 06:02 AM // 06:02   #2
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19, for necros and Eles. Awaken the Blood and Glyph of Elemental Power.
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Old Nov 29, 2005, 06:15 AM // 06:15   #3
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Warrior
12 max
3rune
1helm
1 10-20%weapon mastery
1 10-20%shield with a +1att
18

Monk
12 max
3rune
1helm
+1 20% focus/shield
17

Elementalist
12 max
3rune
1helm
+1 20% focus/shield
+2 Gylph of elemental power
19

Necromacer
12 max
3rune
1helm
+1 20% focus/shield
+2 Awaken the blood
19

Ranger
12 max
3rune
1helm
16

Mesmer
12 max
3rune
1helm
+1 20% focus/shield
17

Staff's 2handed weapons do offer a +1 to an attribute for casters, so either its a wand/focus or staff: still 20%
Warriors can get a +18 due to +1 sword/hammer/axe mastery and a +1 mastery shield.(usally golden only I personally have gotton a +sword and a +str % on a golden shield, others smite/curse/blood)

Last edited by D.E.V.i.A.N.C.E; Nov 29, 2005 at 06:22 AM // 06:22..
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Old Nov 29, 2005, 06:25 AM // 06:25   #4
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that sucks that a ranger has the least amount in his atts its bad enough having almost all his traps nerfed so they do less dmg Anet you suck :P
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Old Nov 29, 2005, 06:27 AM // 06:27   #5
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Quote:
Originally Posted by D.E.V.i.A.N.C.E
Ranger
12 max
3rune
1helm
16
Rangers can get a Marksmanship grip on their bow, so technically the max for them is 16 in any attribute except Marksmanship, which has a chance to be 17.
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Old Nov 29, 2005, 07:01 AM // 07:01   #6
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Quote:
Originally Posted by D.E.V.i.A.N.C.E
Warrior
12 max
3rune
1helm
1 10-20%weapon mastery
1 10-20%shield with a +1att
18
Weapons for Warriors only have +1 to Axe Mastery, Swordsmanship, or Hammer Mastery. Shields have +1 to Tactics or Strength. So the highest is 17 in any one attribute.
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Old Nov 29, 2005, 07:08 AM // 07:08   #7
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the BASE skill max for any class though, is 16.
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Old Nov 29, 2005, 08:02 AM // 08:02   #8
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Actually its maximum 16 for everyone.

All the other things that are mentioned above are temporary buffs that are not used in most of the cases because of their temporary value.
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Old Nov 29, 2005, 08:06 AM // 08:06   #9
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Well, the OP was quoting the 20% chance for part of his calculations, so why not go all out? /shrug
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Old Nov 29, 2005, 11:18 AM // 11:18   #10
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Warriors can reach 21 in their attribute -- but more often 20

16 ( 12 + 3 + 1 ) + Critical Hit ( +4 ) + +1 Axe Mastery (20% chance)


Quote:
Originally Posted by Combat Mechanics
Critical Hits

Every time you strike a foe with a weapon of any sort you have a chance of landing a critical hit. Each critical hit strikes for maximum damage, with the additional bonus of hitting as though your weapon attribute were four levels higher.
It's quite funny, the number of people that don't observe the 100% critical chance rule on the PvP side. When hitting to the back of a running opponent, expect to critical. Strafe side-to-side, walk backwards -- but don't expose your back to a Warrior when he's charged up...

We're talking +50 bonus damage from Eviscerate @ 20 compared to +42 @ 16

Last edited by Man With No Name; Nov 29, 2005 at 11:27 AM // 11:27..
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Old Nov 29, 2005, 01:02 PM // 13:02   #11
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Default "nerfed"?

Quote:
Originally Posted by dready
that sucks that a ranger has the least amount in his atts its bad enough having almost all his traps nerfed so they do less dmg Anet you suck :P
] what does "nerfed" mean? were traps better before?
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Old Nov 29, 2005, 08:06 PM // 20:06   #12
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the ranger traps are great as they are.
in pvp and pve, damage is only part of the killer...
you get the enemy blinded, crippled, on flame and bleeding (knocked down too...)

that means high (yes, high) damage, a huge health degen and shutdown for warriors and runningg foes. dont forget the interrupts...

yep... nothing wrong with traps...
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Old Nov 29, 2005, 09:22 PM // 21:22   #13
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i have only 1 thing to say Necromancers rule ^^

19 in a atribute is nice but what about the health penalty >.<
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Old Nov 29, 2005, 10:11 PM // 22:11   #14
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Quote:
Originally Posted by The undead Mesmer
19 in a atribute is nice but what about the health penalty >.<
a heavy price, but i'd pay it gladly.
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Old Nov 29, 2005, 11:12 PM // 23:12   #15
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The health penalty is only a problem if you're using sacrificial spells, anyway. Level 18 Life Transfer, Vampiric Gaze, and Shadow Strike will make quite a dent in almost anyone.
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Old Nov 29, 2005, 11:30 PM // 23:30   #16
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Quote:
Originally Posted by D.E.V.i.A.N.C.E
Warrior
Necromacer
12 max
3rune
1helm
+1 20% focus/shield
+2 Awaken the blood
19
is there a +1 blood or +1 curses (20%) staff upgrade? if so the max is 20
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Old Nov 29, 2005, 11:40 PM // 23:40   #17
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Quote:
Originally Posted by Senator Tom
is there a +1 blood or +1 curses (20%) staff upgrade? if so the max is 20
Yes there is!











But you can't use it at the same time.
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Old Nov 30, 2005, 12:12 AM // 00:12   #18
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Quote:
Originally Posted by Dumeka
Actually its maximum 16 for everyone.

All the other things that are mentioned above are temporary buffs that are not used in most of the cases because of their temporary value.
I understand what you're saying, but Awaken is an enchantment that can be maintained indefinately. Contrast that with Glyph of Elemental Power, which is a one-hit-wonder.

Granted Awaken can be removed, but Necros can run at 18/19 semi-permanently.
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